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Dark Forces UP/DOWN PC/Mac Invincibility: LAIMLAME Weapon Supercharge(temp): LARANDY Descent UP/DOWN PC/Mac Type during gameplay; Reduces score to zero: All Keys: MITZI Invulnerability Toggle: RACERX Cloak Toggle: GUILE Sheild Recharge: TWILIGHT Level Warp: FARMERJOE Turbo Mode: BUGGIN (everything, including enemies, speeds up) Extra Life: BRUIN Super WowieZowie Weapons: BIGRED (includes all weapons) Illuminate Path to Exit: FLASH Enemies Can't Fire: AHIMSA Destroy Reactor: BIOPSYTOYS Destroy Reactor: POBOYS Ghost Mode: ASTRAL (pass through things like doors, but not walls) Mega WowieZowie Weapons: PORGYS Lunatic Enemies: LUNACY (robots move fast but seldom fire) Destruction Derby 2 UP/DOWN Playstation Game Shark Codes: Infinite Armor: 8008a3440000 All Tracks Enabled: 800797580007 Doom UP/DOWN PC/Mac Berserk: IDBEHOLDS (berserk) Invulnerability(temp): IDBEHOLDV Partial Invisibility(temp): IDBEHOLDI Full Automap: IDBEHOLDA Antiradiation Suit: IDBEHOLDR Light-Amplification Visors: IDBEHOLDL Chainsaw: IDCHOPPERS Level Warp: IDCLEVXX XX = Episode/Level; for example, IDCLEV24 is Episode 2, Level 4 God Mode: IDDQD Automap Toggle: IDDT Enter when in automap mode; toggles between normal, full, and full with objects Get Everything: IDKFA (full ammo, 200% armor, all keys, all weapons) Location: IDMYPOS (displays current location(bearing and coordinates) in hex format) No Clipping: IDSPISPOPD (walk thru walls) Doom II UP/DOWN PC/Mac Berserk: IDBEHOLDS (berserk) Invulnerability(temp): IDBEHOLDV Partial Invisibility(temp): IDBEHOLDI Full Automap: IDBEHOLDA Antiradiation Suit: IDBEHOLDR Light-Aplification Visors: IDBEHOLDL Chainsaw: IDCHOPPERS Level Warp: IDCLEVXXZ XX = Level; for example, IDCLEV04 is Level 4 God Mode: IDDQD Automap Toggle: IDDT Enter when in automap mode; toggles automap between normal, full, and full with objects Get Everything: IDKFA (full ammo, 200% armor, all keys, all weapons) Location: IDMYPOS (displays current location(bearing and coordinates) in hex format) No Clipping: IDCLIP (walk thru walls) Music Change: IDMUSXX (XX = Level; for example, IDMUS07 would play Level 7's music)
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