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S Gamez - C/W/Movez

Street Fighter EX plus a UP/DOWN
	Arcade
Changing the Rules...Again: Forget about Alpha or Alpha 2, and think Super Street Fighter II Turbo. With EX Plus, Capcom's gone back to its roots for both gameplay and combos. Air blocking, counter throws, Alpha counters, and custom combos are now just a memory. EX gameplay consists of two-in-one combos and super moves that are chained together for high-hitting combos.
3D or not 3D: Visually, EX has the promise of being a true 3D fighter. But don't be fooled (and SF veterans, don't be scared): EX looks 3D, but it isn't. Fighters can't sidestep or change their playing axis during combos, so essentially EX is still a 2D-style fighting game.
Basic Skills: Learn these basic skills before you begin a fight. The following moves apply to every fighter.
Stun Moves: Hard-hitting combos that would normally dizzy an opponent have been removed. However, fighters can instantly stun an opponent by simultaneously tapping any Punch and Kick button. After a stun move, you can do your favorite combo.
(your Super Bar must be at Level One to perform a stun move)
Super Moves: As in Alpha 2, each fighter has a Super Bar with three levels that can be carried over from round to round. You can increase your Super Bar by hitting an opponent, getting hit, and performing special moves. When the Super Bar reaches a level or maxes out, you can either perform a super move individually(depleting some of the bar) or chain moves together in a combo.
(not all fighters can chain their super moves)
Chain Super Moves into Combos: Here's an example of how a super move is chained into a combo: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K; then motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
Start with an Air Attack: You start most combos on the following pages by jumping in deep with a move. This is a good way to get in close to an opponent and land an extra hit.
Cross-Up Attack: To perform a cross-up attack, jump in with a move toward the opposite side of your opponent. Cross-up attacks are an excellent way to start a combo because they often confuse a blocking opponent.
(not all characters have cross-up attacks)
Starting Two-in-One Combos: Street Fighter was the first game to use two-in-one combos. To perform a two-in-one combo, start a move with your character, then immediately begin the second move. If you time it correctly you can execute both moves and, if your opponent doesn't block the first move, the second move will also connect.
(not all fighters' regular and special moves can be chained together into a two-in-one)
Example of a Basic Two-in-One Combo: Hold Dn, tap FK. When your character starts a move, immediately two-in-one into the second move (see Fireball move below); Motion DnFd, Fd, FP. Normally, to perform a Fireball, you would have to motion Dn, DnFd, Fd. But since you were holding Dn from the previous move, you only have to motion DnFd, Fd, FP to get off the two-in-one combo.
		Ken:
			Special Moves:
				Fireball: Motion Dn, DnFd, Fd, P
				Dragon Punch: Motion Fd, Dn, DnFd, P
				Rising Spin Kick: Motion Dn, DnBk, Bk, K
					(can be repeated up to four hits)
				Ground Roll: Motion Dn, DnBk, Bk, P
				Air Grab: While in air with opponent, tap (Fd+SP) or (Bk+SP)
				Shoulder Grab: When in close, tap (Fd+SP) or (Bk+SP)
				Roll Grab: When in close, tap (Fd+FK) or (Bk)
			Super Moves:
				Rising Dragon Wave: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
				Vertical Dragon Wave: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K
			Killer Combos:
				Three-Hit Cross-Up Combo: Cross-up, tap FK, (Dn+SP), two-in-one, motion DnFd, Fd, SP
				Three-Hit Fireball Combo: Jump in deep, tap SP, (Dn, two-in-one, motion DnFd, Fd, SP
				Three-Hit Dragon-Punch Combo: Jump in deep, tap SK, (Dn+FK), two-in-one, motion Fd, Dn, DnFd, SP
				Five-Hit Flaming Dragon-Punch Combo: Jump in deep, tap FP, (Dn+SP), two-in-one, motion Fd, Dn, DnFd, Fp
				Five-Hit Rising Spin-Kick Combo: Tap (Dn+FK), two-in-one, motion DnBk, Bk, SK, motion [Dn, DnBk, Bk, SK]x3
				Seven-Hit Super Combo: Tap (Dn+SP), motion DnFd, Fd, SP, two-in-one, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level One)
				Eight-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap SP, (Dn+FK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level One)
				Ten-Hit Twin Super Combo: Jump in deep, tap FP, (Dn+SP), two-in-one, motion DnFd, Fd, SP, two-in-one, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FK
		Ryu:
			Special Moves:
				Fireball: Motion Dn, DnFd, Fd, P
				Dragon punch: Motion Fd, Dn, DnFd, P
				Spin Kick: Tap (Fd+FK)
				Rising Spin Kick: Motion Dn, DnBk, Bk, K
					(can be repeated for up to four hits)
				Shoulder: While in close, tap (Fd+SP) or (Bk+SP)
				Flip Grab: When inclose, tap (Fd+FK) or (Bk+FK)
			Super Moves:
				Vacuum Fireball: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
				Vacuum Hurrican Kick: Motion Dn, DnBk, DnBk, Dn, DnBk, Bk, K
			Killer Combos:
				Three-Hit Fireball Combo: Jump in deep, tap FK, (Dn+FP), two-in-one, motion DnFd, Fd, FP
				Three-Hit Uppercut Combo: Jump in deep, tap FK, (Dn+JP), two-in-one, motion Fd, Dn, DnFd< JP)
				Six-Hit Rising Spin-Kick Combo: Jump in deep, tap SP, while still in air, tap SP, (Dn+FK), two-in-one, motion DnBk, Bk, FK, two-in-one, motion [Dn, DnBk, Bk, RK]x2
				Eight-Hit Cross-Up Combo: Cross-up, tap FK, (Dn+SP), two-in-one, motion DnFd, Fd, SP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your SUper Bar must be at Level One)
				Fifteen-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap SP, while opponent is still in air tap SP, (Dn+FK), two-in-one, motion DnBk, Bk, FK, motion [Dn, DnBk, Bk, RK]x2, motion Dn, DnBk, Bk, Dn, DnBk, Bk, RK
					(your Super Bar must be at Level Two)
				Sixteen-Hit Twin Super Combo: Jump in deep, tap FP, (Dn+SP), two-in-one, motion DnFd, Fd, SP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP, motion Dn, DnBk, Bk, Dn, DnBk, Bk, FK
		Chun-Li:
			Special Moves:
				Heel Kick: While in ait, hold Dn, tap FK
				Spinning Bird Kick: Motion Dn, DnFd, Fd, K
				Flip Kick: Motion Dn, DnBk, Bk, K
				Air Grab: While in air with opponent, tap (Fd+SP) or (Bk+SP)
				Punch Combo: When in close, tap (Fd+SP) or (Bk+SP)
				Lightning Kick: Tap K repeatedly
			Super Moves:
				Power Storm: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
				Thousand-Burst Kick: Motion Dn, DnFd, DnFd, Dn, DnFd, Fd, K
			Killer Combos:
				Three-Hit Short-Kick Combo: Jump in deep, tap FP, (Dn+FK), (Dn+SK)
				Six-Hit Kick Fury Combo: Jump in deep, tap FP, (Dn+SK), tap K repeatedly
				Seven-Hit Power Storm Combo: Jump in deep, tap FP, (Dn+FK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level One)
				Eight-hit Stun Combo:When in close, tap (JP+SK), jump in deep, tap FP, SP, two-in-one, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level Two)
				Sixteen-Hit Twin Super Combo: Jump in deep, tap FP, (Dn+FK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, FK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level Two)
				Seventeen-Hit Triple Super Combo: Jump in deep, tap FP, SP, two-in-one, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
		Zangief:
			Special Moves:
				High Spinning Lariat: Tap (JP+SP+FP)
				Mid Spinning Lariat: Tap (SK+FK+RK)
				Spinning Pile Driver: When in closse, rotate the joypad 360 degress starting from any direction, tap P
				German Suplex: When in close, otate joypad 360 degrees starting from any directions, tap K
				Jaw Breaker: When in close, tap (Fd+SP) or (Bk+SP)
				Suplex: When in close, tap (Fd+FK) or (Bk+FK)
			Super Move:
				Atomic Blaster: When in close, rotate joypad 360 degrees twice starting from any direction, tap P
				Kick Fury: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K
			Killer Combos:
				Two-Hit Takedown Combo: Jump in deep, tap (Dn+FP), (Dn+RK)
				Three-Hit Cross-Up Combo: Cross-up, tap (Dn+FP), (Dn+JP), 9Dn+SK)
				Three-Hit Dive Bomb Combo: Jump in deep, tap (Dn+FP), (Dn+SP), (Dn+FK)
				Three-Hit Lariat Combo: Jump in deep, tap (Dn+FP), JP, (SK+FK+RK)
				Four-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap (Dn+FP), JP, (SK+FK+RK)
					(your Super Bar must be at Level One)
				Nine-Hit Cross-Up Super Kick Combo: Cross-up, tap (Dn+FP), (Dn+SP), (Dn+SK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, RX
					(your Super Bar must be at Level One)
				Nine-Hit Super Kick-Fury Combo: Jump in deep, tap (Dn+FP), (Dn+SP), (Dn+FK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, RX
		Guile:
			Special Moves:
				Back Fist: Tap (Fd+FP)
				Charging Roundhouse: Tap (Fd+SK)
				Sonic Boom: Charge Bkx2sec, tap (Fd+P)
				Flash Kick: Charge Dnx2sec, tap (Up+K)
				Air Grab: While in air with opponent, tap (Dn+SP)
				Shoulder Grab: When in close, tap (Fd+SP) or (Bk+SP)
				Suplex Grab: When in close, tap (Fd+FK) or (Bk+FK)
			Super Moves:
				Sonic Blade: Charge Bkx2sec, tap Fd, Bk, (Fd+P)
				Somersault Justice: Charge DnBkx2sec, tap DnFd, DnBk, (UpFd+K)
			Killer Combos:
				Three-Hit Takedown Combo: Jump in deep, tap RK, (Dn+RK)
				Three-Hit Sonic-Boom Combo: Jump in deep, tap FK, hold DnBk, tap SK, (Fd+SP)
				Four-Hit Cross-Up Combo: Cross-up, tap FK, hold DnBk, tap JP, JP, (Up+FK)
				Five-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, hold DnBk, tap FP, JP, JP, (Fd+SP)
					(your Super Bar must be at Level One)
				Eleven Hit Super Sonic-Blade Combo: jump in deep, hold DnBk, tap FP, JP, JP, (Fd+SP), tap Bk, Fd, Bk, (Fd+SP)
					(your Super Bar must be at Level One)
				Fifteen-Hit Twin Super Combo: Jump in deep, hold DnBk, tap FP, JP, JP, (Fd+SP), tap Bk, Fd, Bk, (Fd+SP), hold DnBk, tap DnFd, DnBk, (UpFd+SK)
		Doctrine Dark:
			Special Moves:
				Choker: Motion Dn, DnFd, Fd, P
				Lethal Download: Motion Dn, DnFd, Fd, P, tap P
				Reeling In: Motion Dn, DnFd, Fd, P, tap (Bk+P)
				Slicing Uppercut: Motion Fd, Dn, DnFd, P
				Time Bomb: Motion Dn, DnFd, Fd, K
				Throat Cut: Tap (Fd+SP)
				Burning Grab: When in close, tap (Fd+SP) or (Bk+SP)
				Flip Grab: When in close, tap (Fd+FK) or (Bk+FK)
			Super Moves:
				Slicing uppercut Frenzy: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
				Scissors Hands: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K
			Killer Combos:
				Two-Hit Takedown Combo: Jump in deep, tap RK, (Dn+RK)
				Three-Hit Reeling-In Combo: Motion Dn, DnFd, Fd, P, tap (Bk+P), (Dn+SK), RK
				Five-Hit Slicing Uppercut Combo: Jump in deep, tap SP, (Dn+JP), two-in-one, motion Fd, Dn, DnFd, FP
				Six-Hit Reeling, Burning, & Slicing Combo: Motion Dn, DnFd, Fd, P, tap (Bk+P), motion Dn, DnFd, Fd, RK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FP
					(your Super Bar must be at Level One)
				Eleven-Hit Stun Combo: When in close, tap (JP+SK), walk in, motion Dn, DnFd, Fd, FK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FK
					(your Super Bar must be at Level One)
				Thirteen-Hit Twin Super Combo: Jump in deep, tap FP, (Dn+SP), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, FK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level Two)
				Twenty-Hit Triple Super Combo: Jump in deep, tap RK, (Dn+JP), (Dn+JP), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, SK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, JP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SK
		Pullum Purna:
			Special Moves:
				The Hopper: While in air, tap (Dn+SP)
				Flip Kick: Motion Fd, Dn, Fd, K
				Drill Kick: Motion Dn, DnFd, Fd, K
					(can be done in air)
				Back Spin Kick: Motion Dn, DnBk, Bk, K
				Kick Grab: When in close, tap (Fd+SP) or (Bk+SP)
				Neck Grab: When in close, tap (Fd+FK) or (Bk+FK)
				Air Grab: While in air, tap (Fd+SP) or (Bk+SP)
			Super Moves:
				Super Flip Kicks: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K
				Super Rising Flip Kicks: Motion Dn, DnBk, Bk, Dn, DnBk, Bk, K
			Killer Combos:
				Two-Hit Takedown Combo: Jump in deep, tap FP, (Dn+RK)
				Four-Hit Flip Kick Combo: Jump in deep, tapFP, SP, motion Fd, Dn, DnFd, RK
				Four-Hit Drill Kick Combo: Jump in deep, motion Dn, DnFd, Fd, RK, tap JP, motion Fd, Dn, DnFd, RK
				Five-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap FP, SP, motion Fd, Dn, DnFd, RK
					(your Super Bar must be at Level One)
				Six-Hit Rising Flip-Kick Combo: Motion Dn, DnBk, Bk, FK, motion Dn, DnBk, Bk, Dn, DnBk, Bk, FK
					(your Super Bar must be at Level One)
				Ten-Hit Super Rising-Kick Combo: Jump in deep, tap FP, SP, motion Fd, Dn, DnFd, RK, motion Dn, DnBk, Bk, Dn, DnBk, Bk, RK
					(your Super Bar must be at Level Two)
				Twelve-Hit Twin Super Combo: Jump in deep, tap FP, SP, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FK, motion Dn, DnBk, Bk, Dn, DnBk, Bk, FK
		Skull-o-mania:
			Special Moves:
				Standing Uppercut: Tap (Fd+SP)
				Snap Kick: Tap (Fd+FK)
				Spinning Head Thrust: Motion Fd, Dn, DnFd, P
				Lunge Spin: Motion Dn, DnFd, Fd, P
				Slide Attack: Motion Dn, DnFd, Fd, K
				Power Dive: Motion Bk, Dn, DnBk, P
				Dive Grab: Motion Bk, Dn, DnBk, K
				Kickoff Grab: When in close, tap (Fd+SP) or (Bk+SP)
			Super Moves:
				Super Lunge Spin: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, P
				Super Slide Attack: Motion Dn, DnFd, Fd, Dn, DnFd, Fd, K
				Bone Breaker: Tap JP, JP, Fd, SK, FP
			Killer Combos:
				Two-Hit Takedown Comob: Jump in deep, tap FP, (Dn+RK)
				Three-Hit Head Thrust Combo: Jump in deep, tap SP JP, motion Fd, Dn, DnFd, SP
				Three-Hit Slide Attack Combo: Jump in deep, tap RK, (Dn+FK), two-in-one, motion DnFd, Fd, RK
				Three-Hit Cross-Up Combo: Cross-up, tap RK, (Dn+FK), two-in-one, motion DnFd, Fd, RK
				Seven-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap RK, (Dn+FK), two-in-one, motion DnFd, Fd, RK, two-in-one, motion Dn, DnFd, Fd, Dn,, DnFd, Fd, SP
					(your Super Bar must be at Level Two)
				Ten-Hit Super Slide Combo: Jump in deep, tap RK, FK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, FK
					(your Super Bar must be at Level One)
				Thirteen-Hit Twin Super Combo: Jump in deep, tap RK, (Dn+FK), two-in-one, motion DnFd, Fd, Dn, DnFd, Fd, RK, motion Dn, DnFd, Fd, Dn, DnFd, Fd, SP
					(your Super Bar must be at Level Two)
		Crackerjack:
			Special Moves:
				Charge Punch: Charge Bkx2sec, tap (Fd+P)
				Charging Uppercut: Charge Bkx2sec, tap (Fd+K)
				Lunge Punch: Hold (JP+SP+FP), then release
					(the longer you hold the buttons, the more damage you will inflict)
				Batter Up: Motion Bk, DnBk, Dn, DnFd, Fd, P
				Snap Kick: Motion Bk, DnBk, Dn, DnFd, Fd, P
				Combo Grab: When in close, tap (Fd+SP) or (Bk+SP)
				Overhead Spin: When in close, tap (Fd+FK) or (Bk)+FK)
			Super Move:
				Punch Fury: Charge Bkx2sec, tap Fd, Bk, (Fd+P)
				Super Uppercut: Motion Dn, DnBk, Bk, Dn,, DnBk, Bk, P
				The Beating: Charge Bkx2sec, tap Fd, Bk, (Fd+K)
			Killer Combos:
				Two-Hit Takedown Combo: Jump in deep, tap FP, (Dn+RK)
				Three-Hit Charging Uppercut Combo: Jump in deep, tap RK, hold DnBk, tap FK, (Fd+RK)
				Four-Hit Batter-Up Combo: Jump in deep, tap SP, while opponent is still in air, tap SP, (Dn+PJ), two-in-one, motion DnFd, Fd, JP
				Four-Hit Charging-Punch Combo: Jump in deep, tap SP, while opponent is still in air, tap SP, hold DnBk, tap JP, (Fd+SP)
				Five-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap RK, (Dn+SP), two-in-one, motion DnBk, Bk, Dn, DnBk, Bk, SP, charge Bkx2sec, tap (Fd+FP)
					(your Super Bar must be at Level Two)
				Nine-Hit Super Charging-Punch Combo: Jump in deep, tap SP, while still in air, tap SP, hold DnBk, tap JP, (Fd+SP), tap Bk, Fd, Bk, (Fd+SP)
		Hokuto:
			Special Moves:
				Reverse Elbow: Tap (Fd+FP)
				Slide Kick: Tap (Fd+RK)
				Elbow Charge: Motion Dn, DnFd, Fd, P
					(can be chained for up to two hits)
				Reverse Back Kick: Motion Dn, DnBk, Bk, P
				Sweep Kick: Motion Dn, DnBk, Bk, K
				Arm Toss: When in close, tap (Fd+SP) or (Bk+SP)
				Arm Breaker: When in close, tap (Fd+FK) or (Bk+FK)
			Super Moves:
				Vacuum Fireball: Motion Dn, DnBk, Bk, Dn, DnBk, Bk, P
				Spinning Fan Dance: Motion Dn, DnBk, Bk, Dn, DnBk, Bk, K
			Killer Combos:
				Two-Hit Takedown Combo: Jump in deep, tap FP, (Dn+RK)
				Five-Hit Vacuum Combo: Motion Dn, DnFd, Fd, FP, motion Dn, DnBk, Bk, Dn, DnBk, Bk, FP
					(your Super Bar must be at Level One)
				Eight-Hit Cross-Up Combo: Cross-up, tap FK, hold Dn, tap SK, SK, two-in-one, motion DnBk, Bk, Dn, DnBk, Bk, SK
					(your Super Bar must be at Level One)
				Nine-Hit Fan Dance Combo: Jump in deep, tap FK, hold Dn, tap SK, SK, two-in-one
					(your Super Bar must be at Level One)
				Thirteen-Hit Twin Super Combo: Jump in deep, tap FP, fold Dn, tap SK, two-in-one, motion DnBk, Bk, Dn, DnBk, Bk, SK, motion Dn, DnBk, Bk, Dn, DnBk, Bk, JP
					(your Super Bar must be at Level Two)
				Fifteen-Hit Stun Combo: When in close, tap (JP+SK), jump in deep, tap RK, hold Dn, tap SK, SK, two-in-one, motion DnBk, Bk, Dn, DnBk, Bk, SK, motion Dn, DnBk, Bk, Dn, DnBk, Bk, JP

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